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Author Poe, A.; Gimblett, R.H.; Goldstein, M.I.; Guertin, P.,
Title Evaluating Spatiotemporal Interactions between Winter Recreation and Wildlife Using Agent-Based Simulation Modeling on the Kenai Peninsula, Alaska Type
Year 2006 Publication Exploring the Nature of Management Abbreviated Journal
Volume MMV 3 - Proceedings Issue Pages 311-312
Keywords (down) MMV3, Wilderness management, agent-based simulation, recreation behaviour, geographic information systems, spatial/temporal patterns
Abstract
Call Number ILEN @ m.sokopp @ 738 Serial 2492
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Author Gimblett, R.H.; Poe, A.; Lace, S.G.,
Title Applying an Agent-Based Modelling Approach to Simulating Spring Black Bear Hunting Activities in Prince William Sound, Alaska Type
Year 2006 Publication Exploring the Nature of Management Abbreviated Journal
Volume MMV 3 - Proceedings Issue Pages 305-306
Keywords (down) MMV3, Agent-based modeling, recreation, wilderness, monitoring, simulation, management, human-landscape interactions
Abstract
Call Number ILEN @ m.sokopp @ 732 Serial 2489
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Author Lawson, S.; Itami, B.; Gimblett, R.; Manning, R.,
Title Monitoring and Managing Recreational Use in Backcountry Landscapes Using Computer-Based Simulation Modeling Type
Year 2004 Publication Policies, Methods and Tools for Visitor Management Abbreviated Journal
Volume MMV 2 - Proceedings Issue Pages 107-113
Keywords (down) MMV2
Abstract In the United States, legislation dictates that wilderness areas should be managed to, among other things, provide recreational visitors with opportunities for solitude. The growing popularity of outdoor recreation in backcountry settings presents managers with challenges in their efforts to achieve this objective. Recent research suggests that computer-based simulation modeling is an effective tool for helping to address the challenges associated with managing visitor use in backcountry and wilderness settings. This paper describes the development and application of a computer-based simulation model of recreational use in the John Muir Wilderness Area in the Sierra Nevada Mountains of California, USA. The results of the study demonstrate how simulation modeling can be used as a tool for understanding existing visitor use patterns within the John Muir Wilderness Areas and estimating the effects of alternative management practices on visitor flows and visitor use conditions.
Call Number ILEN @ m.sokopp @ 399 Serial 2407
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Author Gimblett, R.; Lynch, J.; Daniel, T.; Ribes, L.; Oye, G.,
Title Deriving Artificial Models of Visitors From Dispersed Patterns of Use in Sierra Nevada Wilderness Type
Year 2002 Publication Monitoring and Management of Visitor Flows in Recreational and Protected Areas Abbreviated Journal
Volume MMV 1 - Proceedings Issue Pages 180-186
Keywords (down) MMV1
Abstract Natural resource managers are faced with a complex problem of understanding human use patterns and associated impacts in dispersed recreation wilderness settings. This is further complicated by the subsequent synthesis and modeling of those behaviors that affect such patterns of use. While conventional approaches to modeling have limited use in acquiring and understanding such complex associations, spatial simulation models have been proposed as an alternative. The purpose of this paper is to describe a project whose focus is on a dispersed recreation context of backpacking trips and commercial packstock operations in the John Muir Wilderness in the Sierra Nevada Mountains in California. This paper will discuss the data collection and synthesis to derive agent profiles and rules as a precursor to the development of a dynamic, agent based model that represent the spatial distribution of visitation patterns.
Call Number ILEN @ m.sokopp @ 466 Serial 2296
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Author Itami, R.; Raulings, R.; MacLaren, G.; Hirst, K.; Gimblett, R.; Zanon, D.; Chladek, P.,
Title RBSim 2: Simulating the Complex Interactions between Human Movement and the Outdoor Recreation Environment Type
Year 2002 Publication Monitoring and Management of Visitor Flows in Recreational and Protected Areas Abbreviated Journal
Volume MMV 1 - Proceedings Issue Pages 191-198
Keywords (down) MMV1
Abstract This paper describes advancements in recreation management using new technology that couples Geographic Information Systems (GIS) with Intelligent Agents to simulate recreation behaviour in real world settings. RBSim 2 (Recreation Behaviour Simulator) is a computer simulation program that enables recreation managers to explore the consequences of change to any one or more variables so that the goal of accommodating increasing visitor use is achieved while maintaining the quality of visitor experience. RBSim provides both a qualitative understanding of management scenarios by the use of map graphics from a GIS as well as a quantitative understanding of management consequences by generating statistics during the simulation. Managers are able to identify points of over crowding, bottlenecks in circulation systems, and conflicts between different user groups. RBSim 2 is a tool designed specifically for the purposes of simulating human recreation behaviour in outdoor environments. The software is designed to allow recreation researchers and managers to simulate any recreation environment where visitors are restricted to movement on a network (roads, trails, rivers, etc.). The software architecture is comprised of the following components: • GIS module to enter travel network, facilities, and elevation data • Agent module to specify tourist personality types, travel modes, and agent rules • Typical Trip planner to specify trips as an aggregation of entry/exit nodes, arrival curves, destinations and agents • Scenario designer to specify combinations of travel networks, and typical trip plans • Statistical module to specify outputs and summarize simulation results. This paper describes the RBSim software architecture with specific reference to the trip planning algorithms used by the recreation agents.
Call Number ILEN @ m.sokopp @ 470 Serial 2298
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